A one-man developer army

Hawkins's goal was to create an amazing experience for mobile VR. Read about how Hawkins created a prototype within three months, which enabled him to get funding for Eclipse: Edge of Light, and how Unity helped Hawkins iterate 3-4 times faster than previous solutions.

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Create immersive cinematic experiences with game-ready performance
Create immersive cinematic experiences with game-ready performance

The Heretic- the latest creation from Unity’s award-winning Demo team- demonstrates what’s possible to achi...

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How immersive experiences inspire empathy and real-world behavior change
How immersive experiences inspire empathy and real-world behavior change

Fly into an exclusive game that combines ornithology, AR Foundation, and a fair amount of feathers. Krikey ...