Make Games - Not Tools

January 8, 2020

Get insights from the studios behind brilliant titles like Hearthstone, The Bridge, Grow Home, Plague Inc., and Hitman Go about why they switched from in-house tech to Unity, including: impact on work processes, lessons and best practices, technical considerations, ROI and benefits, evaluation checklist, and top adoption tips.

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Unity for 2D games: The magic of bubbles
Unity for 2D games: The magic of bubbles

Studio of two saved thousands of dollars and months of development time with Unity's quality Asset Store pl...

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DOTS runs futuristic Megacity on mobile
DOTS runs futuristic Megacity on mobile

Unity solution to multiple cores and threads is the Data Oriented Technology Stack (DOTS), an umbrella term...

E-book: UI design and implementation in Unity

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