×

Tell us about you to gain full content access

First Name
Last Name
Company
Job Title
Industry
Country
State
Province
I want to receive communication from Unity.
I have read and agree to the Unity Terms of Service.
I acknowledge the Unity Privacy Policy.
Thank you!
Error - something went wrong!
   

How Sycoforge fuels rapid ideation and iteration with Unity DevOps tools

August 2, 2022

How does an art-driven indie studio ensure consistent version control from a disparate and highly distributed community of creative contributors? Sycoforge was deep into an ambitious transmedia project that included Return to Nangrim, an adventure RPG supported by multimedia and sophisticated linguistic components.

However, their existing version control system (VCS) was a programmer’s tool. It wasn’t designed to serve the creative side of game development, and Sycoforge needed a change.

Download this case study to learn how Sycoforge:

  • Increased commits by 300% and made merge conflicts insignificant
  • Migrated from Bitbucket to Unity Plastic SCM mid-project in under a week with no issues
  • Empowered artists to take control of their own versioning without burdening developers
Previous Flipbook
Five foundations for successful multiplatform games
Five foundations for successful multiplatform games

Learn how developers lay the groundwork to mitigate common gamedev challenges and succeed in shipping on mu...

Next Video
New Lighting Features in Unity 2021.2- Volumetric Clouds, Lens Flare and Light Anchor
New Lighting Features in Unity 2021.2- Volumetric Clouds, Lens Flare and Light Anchor

Get an overview of the brand new volumetric cloud system offered by Unity’s High Definition Render Pipeline...

E-book: UI design and implementation in Unity

Preregister