The definitive guide to lighting in the High Definition Render Pipeline (Unity 2021 LTS edition)

May 17, 2022

Recently updated for the latest LTS release, this comprehensive guide supports existing Unity technical artists and developers to further explore the high-end, physically based lighting techniques in HDRP for both PC and console games.

Some of the new topics covered in this latest edition include: 

  • Light Anchors: Set up lights quickly by controlling the angle and distance between the camera and subject.
  • Cloud Layers: Learn about the Cloud Layer system to generate natural-looking clouds that complement your Sky and Visual Environment overrides.
  • Depth of Field updates: Read all about the updates we made to the Volume Override, Cinemachine, and Physical Camera properties.
  • Lens Flares: Check out the Lens Flares samples package and see when you should include them in your rendering process.

Please join the forum discussion and tell us what you think about the e-book as we continue to refine our learning materials.

Previous Flipbook
Nine technical tips on bringing your game to Nintendo Switch™
Nine technical tips on bringing your game to Nintendo Switch™

Reach new audiences by ensuring your game can work across all possible platforms. Check out our technical t...

Next Flipbook
How KO_OP uses Plastic SCM to accelerate production and reduce chaos
How KO_OP uses Plastic SCM to accelerate production and reduce chaos

Read the full case study to learn how Plastic SCM helped KO_OP build their highly anticipated upcoming game...