×

Tell us about you to gain full content access

First Name
Last Name
Company
Job Title
Industry
Country
State
Province
I want to receive communication from Unity.
I have read and agree to the Unity Terms of Service.
I acknowledge the Unity Privacy Policy.
Thank you!
Error - something went wrong!
   

The definitive guide to lighting in the High Definition Render Pipeline

November 24, 2021

Get this new, in-depth guide, created with Unity’s technical artists, to learn how to harness the power of physically based lighting in the HDRP.

The HDRP in Unity 2020 LTS brings you improved tools for creating evocative, high-end lighting in your games. It represents a technological advance in Unity’s real-time rendering, allowing you to work with light just as it behaves in the real world.

Build game environments that transport your players to places, from the familiar to fantastical.

Download this e-book to learn:

  • HDRP concepts, settings, cameras, and Volumes frameworks
  • Exposure, modes, physical camera settings, and formulas
  • Lights units, types, properties, and IES Profiles
  • How to create natural-looking skyscapes by delving into the Physically Based Sky System
  • How to fine-tune and modify your shadows, reflections, and real-time lighting effects to add even more depth to your scenes
  • How to use the Rendering Debugger
  • How to use ray tracing and post-processing

No Previous Flipbooks

Next Flipbook
Unity Game Dev Field Guide
Unity Game Dev Field Guide

For experienced developers who are either new to Unity or returning from a long hiatus. This guide will hel...