How do you make a 2D platformer stand out among hundreds of new titles that go to market every day? What does it take to capture the essence of rogue and create a unique gameplay experience that one reviewer calls “polished to a mirror sheen?” SouthPAW Games turned to the Unity 2D engine and tools like the Tilemap Editor, Pixel Perfect camera, Sprite Atlas, and more to help make Skul: The Hero Slayer an award-winning hit.
Download this case study to learn how SouthPAW Games:
Saved hundreds of hours of work by creating Tilemaps visually and intuitively in the 2D Tilemap Editor
Achieved performance gains by implementing Tilemaps and Sprite Atlas, turning optimization into a non-issue
Let artists iterate without programmers by using custom tools and extensions in the Unity Editor
Loaded assets with the Aseprite and PyxelEdit Animation Importer, saving 200 hours in one month alone
Kept their pixel art crisp and clear and stable in motion at different resolutions by applying the Unity 2D Pixel Perfect Camera component
Scaling Fantasian’s handcrafted dioramas for Apple Arcade with Unity
How Fantasian shows astonishing details on mobile
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