How does a new studio leverage its small, fast-moving team to convincingly create and populate an open world? Turning its limitations into strengths, Shedworks used a modular design approach to efficiently build a heartfelt adventure and fulfill their unique artistic vision for Sable.
“The Asset Store really was key for enabling us to make fast prototypes. From assets to packages, there was a ton of stuff that would have taken us years to build. It’s a shortcut for small teams to get up and running.” – Daniel Fineberg, Programmer, Shedworks
Download this case study to learn how Shedworks:
- Implemented a modular narrative and workflows for character, costume, and hoverbike creation
- Created vast, open-world terrains in days using MapMagic from the Unity Asset Store
- Won PC Gamer’s 2021 Best Narrative, nominated for Best Debut Indie Game at The Game Awards 2021, as well as Best Audio and Best Indie Game at Golden Joystick Awards 2021