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New Authoring Workflows for believable Terrain and Vegetation

August 24, 2021
Discover Unity’s latest updates to terrain vegetation for producing vast, beautiful, and believable terrain. Learn about Unity’s new improvements to SpeedTree 8/9 features, new instanced details for painting large amounts of efficient foliage on HDRP as well URP, and utilizing the power of Shader Graph on instanced details to add custom effects.
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LEGO Builder’s Journey Rendering Realistic LEGO Bricks in Unity
LEGO Builder’s Journey Rendering Realistic LEGO Bricks in Unity

Learn how developers at Light Brick Studio rendered lifelike LEGO dioramas in real-time using Unity’s High ...

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New Contextual Workflows for Faster Prototyping
New Contextual Workflows for Faster Prototyping

Make sure others can see your vision as clearly as you do. Prototyping, blockout, and level design are all ...