How does a one-man studio accomplish an Xbox Series X|S launch title, a BAFTA nomination, and multiplatform versions, including a Nintendo Switch™ port, with a single game? Tomas Sala succeeded with The Falconeer using a textureless, minimalist art style that proclaims, “less is more.”
Blending high fantasy with aerial action, The Falconeer has become a breakthrough indie hit that shows the world that with a strong creative vision, tenacity, and a little help from Unity, the sky is truly the limit.
Read this case study to learn how The Falconeer:
- Launched on Xbox Series X|S supporting native 4K and 120fp
- Achieved a smooth 60fps on Nintendo Switch
- Ported to PC and six consoles in-house