Since the launch of the original Slime Rancher in 2017, its legion of fans have had one passionate and (seemingly) simple request: Combine the fun of ranching slimes with the portability of Nintendo Switch.
How does a small but mighty studio answer the call of their community by porting their Plorts to Switch, without compromising gameplay and visual awesomeness? The answer is partnering with a team who knows Unity inside out: The Unity Accelerate Solutions team.
In this case study, learn how Unity helped Monomi Park:
- Achieve a final game performance of 30 FPS.
- Brought Slime Rancher to visual parity with the released versions of the game on other platforms.
- Fixed and optimized shaders, adjusted content to reduce rendering complexity for Nintendo Switch.
- Reduced the overall memory requirements of Slime Rancher in order to fit within Nintendo Switch platform constraints.
And more!