How Zoink rolled a AAA hit with “dice opera” fantasy Lost in Random

May 16, 2022

After launching a series of successful games, Lost in Random is Zoink’s most sophisticated project to date. Though a small studio, Zoink resolved to release a AAA-level hit with support from EA Originals. The studio had a long history of success with Unity and fully understood its capabilities, so they set out to realize an ambitious artistic vision and created what Kotaku called “the most innovative game of 2021.” With Lost in Random, Zoink was able to:

  • Deploy in-house to Nintendo™ Switch, PC, PlayStation® 4/5, Xbox One, and Xbox X|S simultaneously
  • Create AAA-quality visuals across all platforms using the Universal Render Pipeline (URP) and Unity lighting tools
  • Customize URP’s default Lit shader and build new shaders from scratch
  • Leverage Unity Asset Store packages as part of a modular approach with a lean team
  • Earn Best Indie Award at Gamescom and an Official Selection at the 2021 Tribeca Festival
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