Finding treasure in the Age of Maic

Sasha Pavlov and Oleg Sysoev were out to produce a top-quality, graphics-rich mobile RPG when they started Playkot Games in 2009. Since then, they’ve grown their team to 150+ by carefully combining the right people, adopting Unity, and implementing the right strategies to capture significant market share around the world. Read about how Unity allowed them to allocate more resources on art and game design less on troubleshooting and how they gained access to a deep global pool of Unity developer talent.

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War Robots succeeds with balanced gameplay-monetization blend
War Robots succeeds with balanced gameplay-monetization blend

Pixonic saw a 6% increase in total revenue, lower user acquisition costs when using Unity cinematics, and o...

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Unity for 2D games: The magic of bubbles
Unity for 2D games: The magic of bubbles

Studio of two saved thousands of dollars and months of development time with Unity's quality Asset Store pl...

E-book: UI design and implementation in Unity

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