Converting to Unity for Jurassic World Alive

Learn about why Lucida made the decision to convert from an internal engine to Unity midway through production and how this resulted in workflow enhancements and cost reductions.

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Increasing Player LTV: Tips and tricks you need to know
Increasing Player LTV: Tips and tricks you need to know

The secret to creating a successful mobile games business is to have players that come back to your game da...

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62 days to $125M success
62 days to $125M success

Last Day on Earth garnered 83 million downloads, a million active daily users, and over $125 million in gro...

E-book: UI design and implementation in Unity

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