Join Unity technical experts and explore the basics of how to use native GPU profiling capabilities in the Editor. Anthony Rosenbaum, a senior software development consultant with our Accelerate Solutions team, will give an overview of native tools for GPU profiling on iOS, Android, and PC.
- An overview of Unity’s GPU profiling capabilities
- Examples of how to profile a project on different platforms (iOS, Android, PC)
- Potential solutions to common rendering performance issues