Bringing Gang Beasts and the beat ‘em up party to Nintendo Switch™

September 9, 2022

Join Michael Brown, cofounder of Boneloaf and cocreator of Gang Beasts, with Accelerate Solutions team manager Tim Jenks and two of his team members, Claire Hall and Grant Clarke, for a technical overview of bringing Gang Beasts over to Nintendo Switch™. Learn how the team resolved challenges, how to get your game ready for Nintendo Switch,, plus pick up some optimization tips that can be used in your Unity game development. 

Here are some topics that are covered in the webinar:

  • Overview of Nintendo Switch hardware and getting your game ready for Nintendo Switch
  • Lookover CPU/GPU profiling on Nintendo Switch
  • Load times and patching on Nintendo Switch
  • General physics pitfalls and how to resolve them
Previous Flipbook
Team17 cooked up a storm and took it multiplatform
Team17 cooked up a storm and took it multiplatform

Learn how Team17 launched Overcooked! All You Can Eat and scaled cross-platform multiplayer infrastructure ...

Next Flipbook
How Last Stop reached four platforms with no compromises
How Last Stop reached four platforms with no compromises

Learn how Variable State and Last Stop went after the growing Nintendo Switch user base without adding proj...

E-book: UI design and implementation in Unity

Preregister