Don’t miss this ebook, part of our new content series, Accelerate Success. A collection of technical ebooks and webinars, curated and written by the senior developers on our Accelerate Solutions Games team.
This technical ebook is written by one of our Lead Software Development Consultants, Bertrand Guay-Paquet, and is based on his experience working with clients who use suboptimal Camera setups. Learn more about optimizing Camera setups to improve performance, combining Cameras, and get a better understanding of the performance characteristics of Unity’s Built-in Render Pipeline and the Universal Render Pipeline.
Learn more about:
- Camera test scenes
- Mobile performance with Camera usage
- Camera usages to avoid
- When to use multiple cameras