Harnessing Light with URP and the GPU Lightmapper

June 9, 2020

In this video, you'll gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI. Speaker: Ciro Continisio Ask your questions here: https://on.unity.com/2UmP9TE

Previous Article
Download our new 2D sample project: Lost Crypt
Download our new 2D sample project: Lost Crypt

We put our new 2D tools through their paces to create a 2D side-scroller demo. In this post we show how the...

Next Video
Better artist workflows in Unity - Unite Now
Better artist workflows in Unity - Unite Now

In this Unite Now session you will learn how to enhance artist workflows for a faster and more efficient pr...

×

Tell us about you to gain full content access

First Name
Last Name
Company
Job Title
Industry
Country
State
Province
I want to receive communication from Unity.
I have read and agree to the Unity Terms of Service.
I acknowledge the Unity Privacy Policy.
Thank you!
Error - something went wrong!