Creating landscapes for your interactive experiences can be difficult. Unity's new Terrain tools help make that process a lot easier. This session will showcase some of our latest tools like custom brushes for sculpting your terrain, material painting, and even terrain holes! More info on our forums: https://on.unity.com/2xpU5Pz Speaker: Alexandre Kikuchi - Tech Evangelist, Unity Did you find this session useful? Room for improvement? Let us know: https://on.unity.com/3cwJyB1
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The Heretic- the latest creation from Unity’s award-winning Demo team- demonstrates what’s possible to achieve using a broad range of graphics features, including the High Definition Render Pipeline
Take a look at our eBook to see some first-hand examples of what ArtEngine can do.
Download this case study to learn how Unity helped BBI create one of the most visually immersive game environments ever.

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Explore how Unity’s 2D toolset has evolved to include a host of powerful graphics features such as dynamic lighting, materials, shaders, and post-processing. Learn how these tools combine to unlock ma

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great discussion about all things 2D! Many of your questions...

This video covers the production process behind key visual effects in The Heretic, and explains how the team uses Unity's VFX Graph. These learnings you can use in your own productions. Speakers: Ad

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Artomatix has joined the Unity family! Their flagship product, ArtEngine, empowers artists by increasing their creative velocity across all verticals – something for which we share a passion. ArtEngi

Gawain is the main character from The Heretic, the real time short film made in Unity, written and directed by Veselin Efremov. In this article, the Lead 3D Artist on the project, Plamen ‘Paco’...

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In this Unite Now session you will learn how to enhance artist workflows for a faster and more efficient production pipeline. We’ll demonstrate powerful artist and designer-friendly features in Unity.