Myths of real-time animation

In this e-book, four Unity professional animation artists discuss common misconceptions around using real-time animation, share which myths have some basis of truth and which ones should be debunked forever.

Contributors from Unity:

  • Yibing Jiang, Principal Creative Director
  • Krasimir Nechevski, Senior Animation Director
  • Ben Radcliffe, Media and Entertainment Technical Specialist
  • Nathan Thomas, Senior Technical Artist

Myths:

  • Myth 1: You need to be a developer
  • Myth 2: Making a high-fidelity film isn’t possible
  • Myth 3: You have to learn a new DCC
  • Myth 4: You need a high-powered workstation
  • Myth 5: Your animation will look like a game
  • Myth 6: Real-time animation only works for 3D
  • Myth 7: It requires a virtual stage and a big budget
  • Myth 8: You need more people than a traditional pipeline
  • Myth 9: The creative tools for real-time are too technical
  • Myth 10: Real-time is for studios, not indie creators
  • Plus more "mini" myths
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