Learn how to get precise performance metrics while your project runs on your target device. In this session we use Unity 2020.2’s new runtime ProfilerRecorder API to capture and display in-game profiling stats like draw calls.
Bronson worked as a game developer for 10 years before joining Unity in 2020 as a content developer. Previously, he cofounded the studio KO_OP and worked at Square Enix Montreal. As a developer, he specializes in game-feel, code architecture, graphics and workflow. He loves teaching and feels fulfilled by supporting creators to build their projects and reach their goals.
Enter play mode faster in 2019 LTS
Learn how Configurable Enter Play Mode speeds up your development.
Persistent Data – How to Save Your Game States and Settings
Saving data is critical for any game. Whether you need to save high scores, preferences or game state, Unit...