Join Unity and Mobius Digital as we explore the solar systems of Outer Wilds one planet at a time! We have the game's art director and an environment / VFX artist break down the principal features of each planet. From giant sand columns to spherical oceans and destructive supernovas!
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We sit down to chat with Luis Antonio to talk about his mystery thriller game. We'll discuss making cinematic game experiences with actors, complex dialogue trees, logic, and more.

Hear from the Ramen VR team, creators of Zenith: The Last City, a massively multiplayer world built for VR.

Owlchemy Labs joins us to walk through some Cosmonious High gameplay, explore its development journey, the Unity tools used for accessibility, and more.

In this video, we discuss the origins and inspiration behind Boyfriend Dungeon and get a look at the workflow behind the game’s narrative.

Get a look at the first 10 minutes of Death’s Door and the tools that helped the team at Acid Nerve ramp up to achieve the title’s unique look

Stunlock Studios joins us to walk through some V Rising gameplay and explore its development journey and the Unity tools used, such as DOTS and Vivox.