In this session, we’ll break down how the Unity Demo team created the cinematic short Enemies. We will also explore how to create a high-resolution digital human face using 4D capture technology and how by using Ziva Face Trainer we can convert that into an AI driven “puppet.”
From there we will look at the new Skin Tension Solver, Hair Simulation tools, updated shaders for eyes and skin in addition to other techniques used to create and render a digital human.
Looking for creation tools and enterprise-level support to help you transform your CAD and 3D data into immersive apps and experiences? Check out Unity Industry.