Building a more inclusive Metaverse with Unity Visual Scripting
Come learn how you can create interactive immersive experiences with my Visual Scripting extensions for XR Interaction Toolkit, and without the need to write any C# code!
HoloQuest: Crafted by Heroes
Come explore the HoloQuest experience and hear from the next generation of XR heroes.
The Future of Education is XR with Kai XR
As a teacher, Kai Frazier witnessed firsthand how her students consumed information digitally, but unfortunately, her teaching resources were technologically lagging behind.
Simulating the World’s Fastest Electric Hypercar on the World’s Most Challenging Race Track
Join to witness Unity-based high performance motorsport engineering development through exciting content, visualizations and footage.
Antonia Forster and Thomas Terkildsen - LGBTQ+ VR Museum
Join XR developers Antonia Forster and Thomas Terkildsen to learn how they used Unity and third-party tools to build the world's first LGBTQ+ VR museum.
Tour the Test Track Sample Template from Unity and Volvo Cars
Get a tour of the new Unity sample template, created in collaboration with Volvo Cars.
Streamlining communication in AEC with Unity Reflect
Learn how Unity Reflect enables immersive design review and coordination to empower better collaboration and faster decision making, bridging the gap between designers and decision makers.
Sovelia Visualizer – Reflect for Inventor
Learn how Sovelia Visualizer enables Autodesk Inventor users to view their design data in real-time 3D and in Augmented or Virtual Reality (AR/VR).
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Unity MARS for Industrial
Learn about Unity MARS, the latest development tool from Unity specifically built for creating AR experiences.
Bonus Unity Industrial Collection: Improve Workflows and Productivity with Unity and Pixyz
Learn how Unity Pro and Pixyz Plugin can eliminate repetitive and error prone workflows, accelerate industrial data preparation and simplify content creation for AR/VR, including HoloLens 2.
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Furioos: Making Real-time 3D Available Everywhere
The new cloud hosting service not only provides high fidelity realtime rendering, but it also provides interactivity that can be controlled with any device instantly.
Learn how to build dynamic digital twins with UnityExplore more
"Virtual Train Ride" - VR reconstruction of a historical train space
During this video you will learn how you can utilize Unity’s solutions to create industrial VR simulation and visualization in real time.
Industrial Digital Developer Day 2nd Edition: Introduction
Unity Industrial Digital Developer Day is back with our second edition. It is dedicated to supporting developers in automotive, transportation, and manufacturing and architecture, engineering, and con
Unity Digital Developer Day: M&E + Games
Connect Middle East and Africa game developers with industry professionals to share information and provide insights into the resources available to Unity developers.
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Accelerating Computer Vision Training with Synthetic Data
Unity Computer Vision lets you generate synthetic data at scale for your computer vision projects.
Unity ArtEngine, bringing AI-assisted artistry to material creation workflows
ArtEngine leverages emerging research in the worlds of AI and machine learning to empower creators by increasing their creative velocity to produce higher quality work, faster.
Unity Forma: Reimagine marketing with real-time 3D
Create and distribute photorealistic, immersive digital marketing content and experiences from a centralized pipeline. With no coding skills required, drag, drop, point, and click!
Interact: Human centered simulation for Industry
Learn how Interact enables users to create advanced VR applications directly from 3D data and CAD scan models to build industrial simulations where humans are involved.
Unity for AEC
This video will explain what real-time BIM is, how it's changing the AEC industry, the vision of Unity for AEC and recent updates to our products and solutions.
Hand-tracking in XR for Industrial Applications
Extended reality (XR) is already transforming industry - from training, to immersive collaborative review, to prototyping and design.