Panzerdog achieved over 3 million downloads, $1 million in revenue, and a 70% return on ad spend (ROAS) with Unity Cloud Build, Unity Analytics, and Unity Ads. Find out why this studio is wholly a Unity shop.
In order to improve performance and productivity, Tic Toc implemented majr components of Unity's Data Orien...
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Learn how The Chinese Room partnered with Unity to create Little Orpheus: “one of the best things to come out of Apple Arcade”.
Unity Academic Alliance helps the OUHK train and certify students for many highly competitive industries
Learn how the Unity Academic Alliance lowers CSG program costs and provides courseware and valuable certifications.
Unity’s Cloud Content Delivery allowed Nifty Games to remain lean and flexible in their live operations, and to focus on what’s important: making great games.
See how Pineleaf Studio's small team was able to integrate multiple powerful tools from Unity Multiplayer Services.
Game studio Blackbird Interactive(BBI) partnered with Unity to empower their artists to meet those challenges head on, and in the process created one of the most visually immersive game environments.
How Unity equipped Paradox Interactive with the technical advice and expertise they needed to make an excellent game.
Discover why Hi-Rez partners with Unity’s multiplayer Services to deliver a market-leading player experience for millions of players.
When designing and engineering the hit multiplayer game Dauntless, breaking down walls of entry was a guiding principle for Phoenix Labs. With Vivox, Dauntless players can talk from any platform.
Before launching Shadowgun War Games, Madfinger turned to Multiplay for its game server hosting and matchmaking services
Battalion 1944: A quick integration of Vivox's in-game voice solution win's the battle for this game's community
Blizzard goes mobile with its online card battle game, Hearthstone: Heroes of Warcraft
Studio of two saved thousands of dollars and months of development time with Unity's quality Asset Store plugins and Localization tool
Unity solution to multiple cores and threads is the Data Oriented Technology Stack (DOTS), an umbrella term for the Entity Component System (ECS), the C# Job System, and the Burst Compiler
With the help of the Unity Editor and Playmaker from the Unity Asset Store, Jonathan Hawkins, was able to produce a prototype within three months.
Taqtile is in the emerging area of capturing and delivering work instructions and data visualization using off-the-shelf AR, VR, and mixed-reality solutions for manufacturing, transportation, and gvt.
How SHoP Architects accelerates communication in the office and at the job site with real-time BIM experiences in AR and VR