How The Falconeer took flight on six platforms with Unity

November 5, 2021

How does a one-man studio accomplish an Xbox Series X|S launch title, a BAFTA nomination, and multiplatform versions, including a Nintendo Switch™ port, with a single game? Tomas Sala succeeded with The Falconeer using a textureless, minimalist art style that proclaims, “less is more.”

Blending high fantasy with aerial action, The Falconeer has become a breakthrough indie hit that shows the world that with a strong creative vision, tenacity, and a little help from Unity, the sky is truly the limit.

Read this case study to learn how The Falconeer:

  • Launched on Xbox Series X|S supporting native 4K and 120fp
  • Achieved a smooth 60fps on Nintendo Switch
  • Ported to PC and six consoles in-house
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The Falconeer Case Study
The Falconeer Case Study

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