This case study builds explores how Madfinger Games used the Unity core engine, Multiplay, and other services to create and operate its latest title: Shadowgun War Games. This case study focuses specifically on how the team uses Multiplay to host their popular FPS title and the new Matchmaker to find and match players worldwide.
When designing and engineering the hit multiplayer game Dauntless, breaking down walls of entry was a guidi...
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Having seen the work Multiplay had done on several of the biggest multiplayer titles in the world, Velan Studios were convinced that they had found the expertise and experience to achieve their vision
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