When designing and engineering the hit multiplayer game Dauntless, breaking down walls of entry was a guiding principle for Phoenix Labs. Talking strategy is essential as players join to roam the lands hunting and slaying Behemoths. With Vivox, Dauntless players can talk from any platform.
Download the case study to learn:
- How Phoenix Labs rolled out voice comms across PC, Xbox, PlayStation and Nintendo Switch
- Why voice comms are an important part of Phoenix Labs’ retention strategy
- How a single engineer integrated voice comms using the Unreal SDK