A team of artists with an obsession for games wanted to pursue their dream of creating their own cool content. But that required a game engine, programmers and other resources, which they just didn’t have when they were starting out. Read about how Unity enabled Fireproof Games to create their first demo in just six weeks for mobile and PC.
Audi discusses AR and VR projects that have succeeded and failed, including: applications used by dealershi...
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Having seen the work Multiplay had done on several of the biggest multiplayer titles in the world, Velan Studios were convinced that they had found the expertise and experience to achieve their vision
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Learn how the Falconeer has become a breakthrough indie hit with help from Unity in our new multiplatform case study.
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Download this case study to learn how Unity helped Unknown Worlds successfully port the studio’s franchise title and sequel to the Nintendo Switch platform on schedule.
Learn how The Chinese Room partnered with Unity to create Little Orpheus: “one of the best things to come out of Apple Arcade”.
Unity Academic Alliance helps the OUHK train and certify students for many highly competitive industries
Learn how the Unity Academic Alliance lowers CSG program costs and provides courseware and valuable certifications.
Unity’s Cloud Content Delivery allowed Nifty Games to remain lean and flexible in their live operations, and to focus on what’s important: making great games.
See how Pineleaf Studio's small team was able to integrate multiple powerful tools from Unity Multiplayer Services.
Game studio Blackbird Interactive(BBI) partnered with Unity to empower their artists to meet those challenges head on, and in the process created one of the most visually immersive game environments.
How Unity equipped Paradox Interactive with the technical advice and expertise they needed to make an excellent game.
Discover why Hi-Rez partners with Unity’s multiplayer Services to deliver a market-leading player experience for millions of players.
When designing and engineering the hit multiplayer game Dauntless, breaking down walls of entry was a guiding principle for Phoenix Labs. With Vivox, Dauntless players can talk from any platform.
Before launching Shadowgun War Games, Madfinger turned to Multiplay for its game server hosting and matchmaking services
Battalion 1944: A quick integration of Vivox's in-game voice solution win's the battle for this game's community