This case study explores how Bulkhead Interactive implemented Vivox voice comms for their popular FPS: Battalion 1944. This case study was created off the back of an interview with Kevin Chandler, CTO at Bulkhead. He explained the reasons for choosing Vivox (other solutions were poor and he knew Vivox was in PUBG and it worked great), and how easy it was to implement (just two days!).
Before launching Shadowgun War Games, Madfinger turned to Multiplay for its game server hosting and matchma...
Most Recent Flipbooks
Read the full case study to learn how Plastic SCM helped KO_OP build their highly anticipated upcoming game, Goodbye Volcano High
Learn how Zoink used Unity's Asset Store, Universal Render Pipeline and lighting tools to deploy a AAA-quality game on multiple platforms.
Learn how Mistwalker used Unity’s Frame Debugger, the Unity Asset Store, automated scripts and tools, and more to create Fantasian’s stunning sets and character effects on mobile devices.
Learn how SouthPAW Games used Unity’s 2D Engine and tools like the Tilemap Editor, Pixel Perfect camera, Sprite Atlas, and more to make Skul: The Hero Slayer an award-winning hit.
How does a small but mighty studio answer the call of their community by porting their Plorts to Switch, without compromising gameplay and visual awesomeness? The answer is partnering with the Unity
With help of Unity's Game Consultancy & Analytics team, Unico was able to turbo charge their game and get the player engagement they were shooting for.
Having seen the work Multiplay had done on several of the biggest multiplayer titles in the world, Velan Studios were convinced that they had found the expertise and experience to achieve their vision
Download the full case study to learn how Unity helped Team17.
Learn how the Falconeer has become a breakthrough indie hit with help from Unity in our new multiplatform case study.
Learn how Unity helped Coatsink create one of the fastest-selling games ever for Quest VR using Unity Integrated Success.
Download this case study to learn how Unity helped Unknown Worlds successfully port the studio’s franchise title and sequel to the Nintendo Switch platform on schedule.
Unity’s Cloud Content Delivery allowed Nifty Games to remain lean and flexible in their live operations, and to focus on what’s important: making great games.
Learn how The Chinese Room partnered with Unity to create Little Orpheus: “one of the best things to come out of Apple Arcade”.
Unity Academic Alliance helps the OUHK train and certify students for many highly competitive industries
Learn how the Unity Academic Alliance lowers CSG program costs and provides courseware and valuable certifications.
See how Pineleaf Studio's small team was able to integrate multiple powerful tools from Unity Multiplayer Services.