This case study explores how Bulkhead Interactive implemented Vivox voice comms for their popular FPS: Battalion 1944. This case study was created off the back of an interview with Kevin Chandler, CTO at Bulkhead. He explained the reasons for choosing Vivox (other solutions were poor and he knew Vivox was in PUBG and it worked great), and how easy it was to implement (just two days!).
Before launching Shadowgun War Games, Madfinger turned to Multiplay for its game server hosting and matchma...
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