Hawkins's goal was to create an amazing experience for mobile VR. Read about how Hawkins created a prototype within three months, which enabled him to get funding for Eclipse: Edge of Light, and how Unity helped Hawkins iterate 3-4 times faster than previous solutions.
Unity solution to multiple cores and threads is the Data Oriented Technology Stack (DOTS), an umbrella term...
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How does a small but mighty studio answer the call of their community by porting their Plorts to Switch, without compromising gameplay and visual awesomeness? The answer is partnering with the Unity
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Having seen the work Multiplay had done on several of the biggest multiplayer titles in the world, Velan Studios were convinced that they had found the expertise and experience to achieve their vision
Download the full case study to learn how Unity helped Team17.
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Unity’s Cloud Content Delivery allowed Nifty Games to remain lean and flexible in their live operations, and to focus on what’s important: making great games.