Case Studies

This Stream includes all of our Case Studies Flipbooks

  • Hardspace: Shipbreaker case study

    Hardspace: Shipbreaker case study

    Game studio Blackbird Interactive(BBI) partnered with Unity to empower their artists to meet those challenges head on, and in the process created one of the most visually immersive game environments.

    Read Case Study
  • Building an Empire: How Paradox and Romero Games are using Unity

    Building an Empire: How Paradox and Romero Games are using Unity

    How Unity equipped Paradox Interactive with the technical advice and expertise they needed to make an excellent game.

    Read Case Study
  • Rogue Company doesn’t go rogue

    Rogue Company doesn’t go rogue

    Discover why Hi-Rez partners with Unity’s multiplayer Services to deliver a market-leading player experience for millions of players.

    Read Case Study
  • Empowering a crossplay community for Dauntless

    Empowering a crossplay community for Dauntless

    When designing and engineering the hit multiplayer game Dauntless, breaking down walls of entry was a guiding principle for Phoenix Labs. With Vivox, Dauntless players can talk from any platform.

    Read Case Study
  • MADFINGER Games Case Study

    MADFINGER Games Case Study

    Before launching Shadowgun War Games, Madfinger turned to Multiplay for its game server hosting and matchmaking services

    Read Case Study
  • Battalion 1944: A quick integration of Vivox's in-game voice solution win's the battle for this game's community

    Battalion 1944: A quick integration of Vivox's in-game voice solution win's the battle for this game's community

    Battalion 1944: A quick integration of Vivox's in-game voice solution win's the battle for this game's community

    Read Case Study
  • Card Life Hearthstone by Blizzard Entertainment

    Card Life Hearthstone by Blizzard Entertainment

    Blizzard goes mobile with its online card battle game, Hearthstone: Heroes of Warcraft

    Read Case Study
  • Unity for 2D games: The magic of bubbles

    Unity for 2D games: The magic of bubbles

    Studio of two saved thousands of dollars and months of development time with Unity's quality Asset Store plugins and Localization tool

    Read Case Study
  • DOTS runs futuristic Megacity on mobile

    DOTS runs futuristic Megacity on mobile

    Unity solution to multiple cores and threads is the Data Oriented Technology Stack (DOTS), an umbrella term for the Entity Component System (ECS), the C# Job System, and the Burst Compiler

    Read Case Study
  • A one-man developer army

    A one-man developer army

    With the help of the Unity Editor and Playmaker from the Unity Asset Store, Jonathan Hawkins, was able to produce a prototype within three months.

    Read Case Study
  • Error-free maintenance and on-the-job training with AR

    Error-free maintenance and on-the-job training with AR

    Taqtile is in the emerging area of capturing and delivering work instructions and data visualization using off-the-shelf AR, VR, and mixed-reality solutions for manufacturing, transportation, and gvt.

    Read Case Study
  • Case Study: Better hospital designs, lower costs with VR

    Case Study: Better hospital designs, lower costs with VR

    Read Case Study
  • Connecting design and construction with Unity Reflect

    Connecting design and construction with Unity Reflect

    How SHoP Architects accelerates communication in the office and at the job site with real-time BIM experiences in AR and VR

    Read Case Study
  • Wizards, warriors and one monster of a mobile game

    Wizards, warriors and one monster of a mobile game

    Unity is helping one studio bring AAA PC quality to mobile with tools that help artists quickly modify characters/environments and help engineers detect and fix bugs 2-3 times faster

    Read Case Study
  • Bringing new game ideas to reality fast

    Bringing new game ideas to reality fast

    Tools like the Unity Asset Store, Cinemachine, and ProBuilder help this studio deliver a playable game by day one

    Read Case Study
  • DOTS speeds up mobile games and development

    DOTS speeds up mobile games and development

    In order to improve performance and productivity, Tic Toc implemented majr components of Unity's Data Oriented Teechnology tack (DOTS).

    Read Case Study
  • Panzerdog makes major gains with Unity’s UA and monetization solutions

    Panzerdog makes major gains with Unity’s UA and monetization solutions

    One studio achieved over 3 million downloads and $1 million in revenue with Unity Cloud Build, Unity Analytics, and Unity Ads

    Read Case Study
  • Bam, bam, bam, I got you!

    Bam, bam, bam, I got you!

    GameInsight capitalized on a gap in the market by building a mobile version of their FPS project for thecasual player and gained 5 million downloads in the first 2 weeks.

    Read Case Study
  • 62 days to $125M success

    62 days to $125M success

    Last Day on Earth garnered 83 million downloads, a million active daily users, and over $125 million in gross revenue.

    Read Case Study
  • Warlords of Artenum hits a bullseye with ad buys

    Warlords of Artenum hits a bullseye with ad buys

    To optimize user acquisition strategies and achieve return on ad spend, one studio used Audience Pinpointer for a 20% increase in day 7 retention rates

    Read Case Study
  • loading
    Loading More...