The beginner’s guide to building extended reality (XR) experiences

Looking to create and deploy immersive AR, VR and MR experiences? We’ve got you covered.

In this collection of workshops from our Road to the Metaverse: Creator Series, Unity AR/VR experts Ben Radcliffe and Jerome Maurey-Delaunay – with 40 years of combined experience between them – dive into the skills you need to start building immersive extended reality (XR) experiences, using Unity’s tools.

Workshops included:

Throughout each workshop you’ll learn a variety of skills that will enable you to better understand the technologies that enable AR, VR, and MR and build immersive XR applications. Happy learning!

In case you haven’t heard of Unity, it’s the top platform for creating content for AR and VR applications and offers multiplatform support for Meta Quest, Microsoft HoloLens, ARkit, ARcore, Magic Leap and much more. We were just named the most innovative VR/AR company on Fast Company’s annual list of the World’s Most Innovative Companies.

Once you’re ready to get started on AR/VR projects, check out Unity Industry.

Learn more: Unity Industry

Workshop - Let’s get real: An introduction to AR, VR, MR, XR, and more

Description: Covers the available platforms, hardware, and workflows that empower creators to get started with XR.

What’s covered:

  • XR, explained - 5:20
  • An overview of platforms, hardware, and ecosystem - 6:37
  • Using assets and workflows for XR development - 22:14


Workshop – Augmenting reality: Bring digital objects into the real world

Description: Dives into how to make rich, deeply engaging AR experiences where digital objects interact intelligently with the physical world.

What’s covered:

  • AR fundamental concepts - 10:58
  • Placing digital assets in the real world - 19:42
  • Creating an interactive user interface - 36:31


Workshop – Build immersive worlds in VR

Description: Covers how to build immersive worlds, create a deeper sense of presence, and add interactions to breathe life into your VR experience.

What’s covered:

  • How to set up virtual objects within an environment - 6:24
  • An introduction to locomotion systems - 13:03
  • Creating hand interactions - 32:06


Want access to the collection of Unity XR projects and extensions created for the Road to the Metaverse series? Check out the source projects on GitHub.

Want to learn more about XR? Check out the rest of our Road to the Metaverse: Creator workshops on-demand.

Speaker bios:
Jerome Maurey-Delaunay Senior Technical Specialist, Unity

Jerome acts as an ambassador for Unity’s growth into new industries, specifically automotive, transportation and manufacturing. He has two decades of experience building interactive user experiences across web, extended reality (XR), installations, mobile and embedded devices for brands such as Tata, Airbus, and Panasonic Avionics, as well as architectural visualization apps for Herzog & de Meuron and Zaha Hadid Architects. Follow him on Twitter @jeromemaurey.

Ben Radcliffe Senior Technical Specialist, Unity

Ben works with Unity’s creator communities to advance the art and science of storytelling and digital transformation through the use of real-time 3D technology. He has over 20 years of experience creating location-based entertainment, animation, and visual effects for companies such as Disney, Lucasfilm, and Industrial Light & Magic, as well as transportation design and visualization for Gulfstream and Bombardier. Follow him on Twitter: @lightandalchemy.

Drew Domokos Host and Unity Advocate, Unity

Drew is a Unity ambassador showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food ATG (now Unity Accelerate Solutions), where he presented to prospective customers across multiple industries and spoke at a variety of key industry events, Drew is a key player in telling the Unity story.

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