Thomas Blake

  • Six essential tips for getting started with VisualLive

    Six essential tips for getting started with VisualLive

    Make your transition to AR with Visuallive even easier by considering some basic steps ahead of time.

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  • Automotive HMI Template: Take it for a ride

    Automotive HMI Template: Take it for a ride

    Check out our HMI Template, now available for free on the Unity Asset Store.

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  • How Volkswagen Group of America visualizes vehicles for 2030 and beyond

    How Volkswagen Group of America visualizes vehicles for 2030 and beyond

    Go behind the curtain at Volkswagen Group’s Innovation Center California.

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  • Case Study: A game for conflict-affected youth to learn and grow

    Case Study: A game for conflict-affected youth to learn and grow

    Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.

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  • Real-time 3D technology in AEC, explained

    Real-time 3D technology in AEC, explained

    Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams before the concrete is poured.

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  • How Sounds Hannam used Unity to turn a complex cultural space into an interactive 3D environment

    How Sounds Hannam used Unity to turn a complex cultural space into an interactive 3D environment

    Find out how Hannam used Unity in their new architecture project to create beautiful real-time 3D models of their building.

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  • The power of photogrammetry: Simulating the real world in VR

    The power of photogrammetry: Simulating the real world in VR

    Get a behind-the-scenes look at a project made with Unity from Varjo, who used photogrammetry and dynamic lighting to create a realistic and lifelike environment in virtual reality (VR).

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  • Bridging the virtual and real: Benefits of a digital twin

    Bridging the virtual and real: Benefits of a digital twin

    Get up to speed on how digital twin technology is changing how manufactured products and infrastructure projects are designed, brought to market, and maintained.

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  • Last Stop

    Last Stop

    Variable State joins us for a deep-dive into their supernatural adventure game, Last Stop. Explore how Cinemachine and Timeline were leveraged to create the experience, and learn the game's optimizati

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  • Praey for the Gods

    Praey for the Gods

    No Matter Studios joins us for an inside look at Praey For the Gods. We discuss the project’s early days, their successful Kickstarter campaign, and open the engine to look at the Unity tools they use

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  • Harold Halibut

    Harold Halibut

    Immerse yourself in the handcrafted world of Harold Halibut, as the Slow Bros. team joins us on Twitch for a deep dive into the process and Unity tech behind their singular stop motion adventure game.

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  • Minute of Islands

    Minute of Islands

    Studio Fizbin joins us on Twitch to explore how they made Minute of Islands. We answer questions from the community while going into the process and tools they used to create this gorgeous 2D world.

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