Natalia De Los Rellez

  • Unity Computer Vision Datasets (Home interior sample)

    Unity Computer Vision Datasets (Home interior sample)

    Get a free synthetic data sample, generated using Unity Computer Vision.

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  • How DPR Construction is using AR to enhance VDC workflows

    How DPR Construction is using AR to enhance VDC workflows

    One of the heftiest line items in construction is the time it takes to correct a design or installation issue once it’s been caught in the field. Learn how one firm is using AR to change that.

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  • Unity Forma for manufacturing: creating a virtual machinery showroom

    Unity Forma for manufacturing: creating a virtual machinery showroom

    Learn how HOMAG, the world's top manufacturer for woodworking machinery, and their agency partner, iXtenda, used Unity Forma to create an interactive virtual showroom displaying configurable machines.

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  • Death's Door

    Death's Door

    How do you make the move from pixel art to 3D? Get a look at the first 10 minutes of Death’s Door and the tools that helped the team at Acid Nerve ramp up to achieve the title’s unique look.

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  • Boomerang X

    Boomerang X

    The team from DANG! takes us inside the engine for a look at Boomerang X. We explore how they refined the aesthetic and gameplay behind this face-paced action adventure title.

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  • Card Shark

    Card Shark

    Get an in-depth look at Card Shark as Nerial digs into the inspiration behind the game and the tools and techniques that helped create a game that feels like a living painting.

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  • Unity Computer Vision Datasets (Retail sample)

    Unity Computer Vision Datasets (Retail sample)

    Get a free synthetic data sample, generated using Unity Computer Vision.

    Learn more
  • Mobile studios go agile with Cloud Content Delivery

    Mobile studios go agile with Cloud Content Delivery

    Concrete Software and Nifty Games use CCD to deliver content efficiently with maximum impact

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  • Dwarfheim comes to life with Unity and Multiplayer Services

    Dwarfheim comes to life with Unity and Multiplayer Services

    We spoke to Pineleaf Studio about how their small team was able to integrate multiple powerful tools from Unity Multiplayer Services.

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  • GameJam launches and monetizes dozens of hyper-casual games with Unity’s help

    GameJam launches and monetizes dozens of hyper-casual games with Unity’s help

    By finding a turnkey solution to create, operate, and effectively monetize their games, GameJam has made a name for themselves in the APAC development community.

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  • Your questions: Cloud Content Delivery and Addressables

    Your questions: Cloud Content Delivery and Addressables

    Combining easy asset management with an immense global content delivery network, this is the first truly end-to-end service for live game updates available for game developers.

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  • iOS 14 app readiness guide

    iOS 14 app readiness guide

    This guide offers a comprehensive checklist of the steps to take to ensure monetization and user acquisition efforts with Unity Ads remain effective under the new rules.

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  • 2021 Gaming Report: Unity insights from 2020 and predicted trends for 2021

    2021 Gaming Report: Unity insights from 2020 and predicted trends for 2021

    The 2021 Gaming Report is a comprehensive review of the key data from 2020 that you care about. Everything from mobile monetization, to engagement, to multiplayer trends.

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  • Get ready to conquer the mobile market

    Get ready to conquer the mobile market

    It’s no secret that mobile gaming is a big business. With ongoing annual growth this past decade, mobile games have become an integral part of people’s lives across all demographics.

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  • Indie XP: Setting your mobile game up for success

    Indie XP: Setting your mobile game up for success

    In this ebook we explore topics throughout development that you can give your mobile game an edge.

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  • Reusing and Retargeting Animations Between Rigs

    Reusing and Retargeting Animations Between Rigs

    Work with a Unity Certified Instructor through a series of mini-challenges to learn how to create reusable and scalable animations for characters.

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