Fergus Baird

  • Creepy, cute, compelling: The recipe for smash hit, Cult of the Lamb

    Creepy, cute, compelling: The recipe for smash hit, Cult of the Lamb

    Find out how independent studio Massive Monster mashed up genres to create the cult classic, Cult of the Lamb, a Made with Unity game.

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  • Crafting Death’s Door’s intricate environments

    Crafting Death’s Door’s intricate environments

    Acid Nerve’s latest project, Death’s Door, launched last year to critical acclaim. Discover how the team built a world players can explore without a map.

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  • How wholesome game Aka stood out on Twitter

    How wholesome game Aka stood out on Twitter

    Indie CommUnity Choice Award winner Namra (Cosmo Gatto) discusses finding an audience for his upcoming Studio Ghibli-inspired permaculture adventure.

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  • 3 lessons in storytelling from Inscryption

    3 lessons in storytelling from Inscryption

    Daniel Mullins shares his approach to narrative gameplay in his award-winning, roguelike deckbuilder Inscryption.

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  • Diversity, interactivity, accessibility: How three studios approach impactful game design

    Diversity, interactivity, accessibility: How three studios approach impactful game design

    Soft Not Weak, Kitfox Games, and Tribe Games share how they create meaningful experiences that resonate with players.

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  • Getting to grips with Tentacular, Firepunchd’s chaotic kaiju “constructathon”

    Getting to grips with Tentacular, Firepunchd’s chaotic kaiju “constructathon”

    Indie developers Simon Cubasch and Luca Scaramuzzino joined Unity at GDC to discuss the iterative design process behind their slippery VR sandbox game.

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  • Smoke, mirrors, and scrolling textures: Behind the scenes of TUNIC

    Smoke, mirrors, and scrolling textures: Behind the scenes of TUNIC

    Indie creator Andrew Shouldice (ISOMETRICORP Games) joined Unity on Twitch at GDC to share some of the secrets behind his action-adventure game.

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  • Apocalypse Studios defines a new approach to narrative in Deadhaus Sonata

    Apocalypse Studios defines a new approach to narrative in Deadhaus Sonata

    The creators of Eternal Darkness are on a mission to bring single-player storytelling to the multiplayer genre with their upcoming ARPG, embracing a future in the cloud.

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  • Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM

    Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM

    Sycoforge CEO Michela Rimensberger shares the unique development process behind Return to Nangrim, how her indie studio improved collaboration with Unity, and what she’s most excited for players...

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